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<h1 id="firstHeading" class="firstHeading">Account Manager</h1>
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<p>The Account Manager is a paid extension to the premium account designed to help manage your villages when you have a larger account. As such, it is only available once you own 20 villages.
</p><p>You can activate the Account Manager using your premium points. To do so, click on the <i>Premium</i> menu in-game and go to <i>Account Manager</i>.
</p><p><br />
</p>
<table id="toc" class="toc"><tr><td><div id="toctitle"><h2>Contents</h2></div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="#Overview"><span class="tocnumber">1</span> <span class="toctext">Overview</span></a>
<ul>
<li class="toclevel-2 tocsection-2"><a href="#Most_Recent_plunders"><span class="tocnumber">1.1</span> <span class="toctext">Most Recent plunders</span></a></li>
<li class="toclevel-2 tocsection-3"><a href="#Village_overview"><span class="tocnumber">1.2</span> <span class="toctext">Village overview</span></a></li>
<li class="toclevel-2 tocsection-4"><a href="#Construction_templates"><span class="tocnumber">1.3</span> <span class="toctext">Construction templates</span></a></li>
<li class="toclevel-2 tocsection-5"><a href="#Warnings_and_recommendations"><span class="tocnumber">1.4</span> <span class="toctext">Warnings and recommendations</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-6"><a href="#Notifications"><span class="tocnumber">2</span> <span class="toctext">Notifications</span></a>
<ul>
<li class="toclevel-2 tocsection-7"><a href="#How_often_would_you_like_to_receive_notifications.3F"><span class="tocnumber">2.1</span> <span class="toctext">How often would you like to receive notifications?</span></a></li>
<li class="toclevel-2 tocsection-8"><a href="#How_should_the_attacks_be_grouped.3F"><span class="tocnumber">2.2</span> <span class="toctext">How should the attacks be grouped?</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-9"><a href="#Village_Manager"><span class="tocnumber">3</span> <span class="toctext">Village Manager</span></a>
<ul>
<li class="toclevel-2 tocsection-10"><a href="#Managing_templates"><span class="tocnumber">3.1</span> <span class="toctext">Managing templates</span></a>
<ul>
<li class="toclevel-3 tocsection-11"><a href="#System_templates"><span class="tocnumber">3.1.1</span> <span class="toctext">System templates</span></a></li>
<li class="toclevel-3 tocsection-12"><a href="#Creating_your_own_template"><span class="tocnumber">3.1.2</span> <span class="toctext">Creating your own template</span></a></li>
<li class="toclevel-3 tocsection-13"><a href="#Viewing.2C_renaming_and_deleting_templates"><span class="tocnumber">3.1.3</span> <span class="toctext">Viewing, renaming and deleting templates</span></a></li>
<li class="toclevel-3 tocsection-14"><a href="#Editing_templates"><span class="tocnumber">3.1.4</span> <span class="toctext">Editing templates</span></a></li>
</ul>
</li>
<li class="toclevel-2 tocsection-15"><a href="#Assigning_templates_to_and_managing_your_villages"><span class="tocnumber">3.2</span> <span class="toctext">Assigning templates to and managing your villages</span></a>
<ul>
<li class="toclevel-3 tocsection-16"><a href="#Assigning_or_removing_a_template_to_a_village"><span class="tocnumber">3.2.1</span> <span class="toctext">Assigning or removing a template to a village</span></a></li>
<li class="toclevel-3 tocsection-17"><a href="#Pausing_and_continuing_the_account_manager"><span class="tocnumber">3.2.2</span> <span class="toctext">Pausing and continuing the account manager</span></a></li>
</ul>
</li>
<li class="toclevel-2 tocsection-18"><a href="#General_notes"><span class="tocnumber">3.3</span> <span class="toctext">General notes</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-19"><a href="#Troop_Manager"><span class="tocnumber">4</span> <span class="toctext">Troop Manager</span></a>
<ul>
<li class="toclevel-2 tocsection-20"><a href="#Using_the_troop_manager_to_recruit_units"><span class="tocnumber">4.1</span> <span class="toctext">Using the troop manager to recruit units</span></a>
<ul>
<li class="toclevel-3 tocsection-21"><a href="#Buffer"><span class="tocnumber">4.1.1</span> <span class="toctext">Buffer</span></a></li>
</ul>
</li>
<li class="toclevel-2 tocsection-22"><a href="#Creating_and_editing_your_own_templates"><span class="tocnumber">4.2</span> <span class="toctext">Creating and editing your own templates</span></a>
<ul>
<li class="toclevel-3 tocsection-23"><a href="#Creating_a_new_template"><span class="tocnumber">4.2.1</span> <span class="toctext">Creating a new template</span></a></li>
<li class="toclevel-3 tocsection-24"><a href="#Editing_an_existing_template"><span class="tocnumber">4.2.2</span> <span class="toctext">Editing an existing template</span></a></li>
<li class="toclevel-3 tocsection-25"><a href="#Applying_templates_to_villages"><span class="tocnumber">4.2.3</span> <span class="toctext">Applying templates to villages</span></a></li>
<li class="toclevel-3 tocsection-26"><a href="#Deleting_templates"><span class="tocnumber">4.2.4</span> <span class="toctext">Deleting templates</span></a></li>
</ul>
</li>
</ul>
</li>
<li class="toclevel-1 tocsection-27"><a href="#Market_Manager"><span class="tocnumber">5</span> <span class="toctext">Market Manager</span></a>
<ul>
<li class="toclevel-2 tocsection-28"><a href="#Creating_a_new_trading_route"><span class="tocnumber">5.1</span> <span class="toctext">Creating a new trading route</span></a></li>
<li class="toclevel-2 tocsection-29"><a href="#Viewing_and_deleting_a_trading_route"><span class="tocnumber">5.2</span> <span class="toctext">Viewing and deleting a trading route</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-30"><a href="#Farm_Assistant"><span class="tocnumber">6</span> <span class="toctext">Farm Assistant</span></a>
<ul>
<li class="toclevel-2 tocsection-31"><a href="#Creating_a_new_template_2"><span class="tocnumber">6.1</span> <span class="toctext">Creating a new template</span></a></li>
<li class="toclevel-2 tocsection-32"><a href="#Editing_or_deleting_a_template"><span class="tocnumber">6.2</span> <span class="toctext">Editing or deleting a template</span></a></li>
<li class="toclevel-2 tocsection-33"><a href="#Using_the_Farm_Assistant_from_the_map"><span class="tocnumber">6.3</span> <span class="toctext">Using the Farm Assistant from the map</span></a></li>
<li class="toclevel-2 tocsection-34"><a href="#Using_the_Farm_Assistant_from_the_Account_Manager_overview"><span class="tocnumber">6.4</span> <span class="toctext">Using the Farm Assistant from the Account Manager overview</span></a></li>
</ul>
</li>
</ul>
</td></tr></table><script>if (window.showTocToggle) { var tocShowText = "show"; var tocHideText = "hide"; showTocToggle(); } </script>
<h1> <span class="mw-headline" id="Overview"> Overview </span></h1>
<p>The Account Manager overview screen provides you with information about the status of your account manager and what it is currently doing. Each box contains information about a different part of your account manager, and you can click and drag them around the screen to put them into the order you prefer.
</p>
<div class="floatleft"><img alt="Spanner icon.png" src="/images/1/11/Spanner_icon.png" width="24" height="24" /></div> Clicking the tool icon where it appears in the top left corner of one of these boxes will allow you to adjust the number of entries visible in the overview.
<h2> <span class="mw-headline" id="Most_Recent_plunders">Most Recent plunders</span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:368px;"><a href="/wiki/File:Overview_plunder.png" class="image"><img alt="Overview plunder.png" src="/images/a/ad/Overview_plunder.png" width="366" height="207" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>This widget can be used alongside the <a href="#Farm_Assistant">Farm Assistant</a> to easily send farming attacks to recently plundered villages. It shows barbarian villages that you have recently attacked and looted resources from.
</p><p>For more information on the <b>A</b>, <b>B</b> and <b>C</b> icons, please view the <a href="#Farm_Assistant">Farm Assistant help</a>.
</p>
<h2> <span class="mw-headline" id="Village_overview">Village overview</span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:368px;"><a href="/wiki/File:Overview_village.png" class="image"><img alt="Overview village.png" src="/images/3/36/Overview_village.png" width="366" height="79" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>In the village overview panel, coloured dots indicate the status of your troop manager, village manager and market manager. A green dot indicates that the manager is active on the village. A grey dot shows that no assignments are planned, and a yellow dot indicates that the village is being managed, but that the manager is currently paused.
</p><p>Clicking a green or yellow dot will pause/restart the manager for a village, and clicking a grey dot will take you to the relevant account manager screen for that village.
</p>
<h2> <span class="mw-headline" id="Construction_templates">Construction templates</span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:369px;"><a href="/wiki/File:Overview_template.png" class="image"><img alt="Overview template.png" src="/images/a/a3/Overview_template.png" width="367" height="211" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>The construction templates section gives an overview of all your <a href="#Village_Manager">Village Manager</a> templates.
</p><p>You can view the number of villages assigned to each template, how many of those villages are paused and the number of building upgrades that have already been queued.
</p>
<h2> <span class="mw-headline" id="Warnings_and_recommendations">Warnings and recommendations</span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:369px;"><a href="/wiki/File:Overview_warning.png" class="image"><img alt="Overview warning.png" src="/images/e/e0/Overview_warning.png" width="367" height="58" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>If your farm is at full capacity or your warehouse is full, for example, you will be notified here.
</p>
<h1> <span class="mw-headline" id="Notifications">Notifications</span></h1>
<p>In the notifications screen, you can set up the account manager to send you an email when you have new incoming attacks. To activate attack notifications, tick the box that says "Activate attack notification". This will allow you to fine tune your choices.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:596px;"><a href="/wiki/File:Attack_notifications.png" class="image"><img alt="Attack notifications.png" src="/images/f/fa/Attack_notifications.png" width="594" height="387" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div></div>
<p>The options are split into two sections.
</p>
<h2> <span class="mw-headline" id="How_often_would_you_like_to_receive_notifications.3F">How often would you like to receive notifications?</span></h2>
<p>The first part of the form handles the conditions under which you would like to receive email notifications for attacks.
</p>
<table>
<tr>
<td><b>After every first new attack</b></td>
<td>You will be notified when your incoming attack counter increases to 1, from 0.</td>
</tr>
<tr>
<td>
<b>After every <i>(XX)</i> new incoming attacks</b></td>
<td>You will receive a notification every time this number <i>(XX)</i> of new attacks are sent at your villages.</td>
</tr>
<tr>
<td><b>Notify me every <i>(XX)</i> hour(s)</b></td>
<td>You will receive only one notification per number <i>(XX)</i> of hours specified.</td>
</tr>
<tr>
<td><b>Only notify me if I'm not logged in</b></td>
<td>If checked, you will only receive a notification if you are not currently logged in, or if your account is idle.</td>
</tr>
</table>
<h2> <span class="mw-headline" id="How_should_the_attacks_be_grouped.3F">How should the attacks be grouped?</span></h2>
<p>This part of the form handles what you would like to see displayed in your attack notifications.
</p>
<table>
<tr>
<td><b>Do not group attacks</b></td>
<td>Attacks will be shown in order, with no grouping.</td>
</tr>
<tr>
<td>
<b>Group attacks by attacker</b></td>
<td>Attacks will be displayed according to the name of the attacker.</td>
</tr>
<tr>
<td><b>Group attacks by target village</b></td>
<td>Attacks will be grouped according to the village they are targeted at.</td>
</tr>
<tr>
<td><b>Only show <i>(XX)</i> attacks per group</b></td>
<td>The notification will only include the chosen number <i>(XX)</i> of attacks from each group.</td>
</tr>
</table>
<h1> <span class="mw-headline" id="Village_Manager"> Village Manager </span></h1>
<p>The Village Manager can be used to automate the queuing of buildings in your villages. You can customize the exact target building levels and the order in which buildings should be queued using the templates system.
</p>
<h2> <span class="mw-headline" id="Managing_templates"> Managing templates </span></h2>
<p>By default when you open the Village Manager you will be shown the <i>Manage Villages</i> screen. To manage your templates please click on <i>Manage templates</i>.
</p>
<h3> <span class="mw-headline" id="System_templates"> System templates </span></h3>
<p>The game provides three default templates for you to use. These cannot be edited or deleted.
</p><p>The system templates are:
</p>
<ul><li> Resources - General well built village with the emphasis on getting resource buildings to level 30 first.
</li><li> Defensive - For villages producing defensive troops.
</li><li> Offensive - For villages producing offensive troops.
</li></ul>
<h3> <span class="mw-headline" id="Creating_your_own_template"> Creating your own template </span></h3>
<p>You can create your own customized template if the three system templates do not suit your needs. To do so, fill in a template name under the <i>Create template</i> section and choose either to start from scratch by copying from an empty template or copy an existing template.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:557px;"><a href="/wiki/File:Am_vm_ct.png" class="image"><img alt="Am vm ct.png" src="/images/e/e7/Am_vm_ct.png" width="555" height="74" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div></div>
<h3> <span class="mw-headline" id="Viewing.2C_renaming_and_deleting_templates"> Viewing, renaming and deleting templates </span></h3>
<p>Below the <i>Create template</i> section you will find a list of your existing templates. The building levels shown in the table are the target building levels for when the Village Manager has completely finished working on your village.
</p><p>You can click the <img alt="Pencil" src="/images/d/d4/Rename.png" width="10" height="12" /> icon to rename a template or the <img alt="Cross" src="/images/8/8c/Delete.png" width="18" height="18" /> icon to delete. Note that system templates cannot be deleted or renamed.
</p><p>To view or edit the order of a template click on its name.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:502px;"><a href="/wiki/File:Am_vm_tl.png" class="image"><img alt="" src="/images/thumb/9/9c/Am_vm_tl.png/500px-Am_vm_tl.png" width="500" height="134" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Am_vm_tl.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a></div>The list of templates in the Village Manager</div></div></div></div>
<h3> <span class="mw-headline" id="Editing_templates"> Editing templates </span></h3>
<div class="thumb tright"><div class="thumbinner" style="width:358px;"><a href="/wiki/File:Am_vm_bq.png" class="image"><img alt="" src="/images/6/69/Am_vm_bq.png" width="356" height="251" class="thumbimage" /></a>  <div class="thumbcaption">The start of a building queue for an example template.</div></div></div>
<p>Just like on the previous page the <i>Summary</i> section will show the target levels for each building.
</p><p>Below this, the <i>Building queue</i> shows the exact order the buildings will be upgraded.
</p><p>The items in the <i>Building queue</i> list show the building to be upgraded, how many levels it should be upgraded, and the level the building will be <b>after</b> the upgrades have finished.
</p><p>You can delete upgrades from the queue by clicking the <img alt="Cross" src="/images/8/8c/Delete.png" width="18" height="18" /> icon. If you wish to change the order of the queue you can click and drag on the <img alt="Sorting" src="/images/7/7f/Sorthandle.png" width="11" height="11" /> icon.
</p><p><b>However, unlike other sections of the game your deleted/rearranged queues are not immediately saved. You need to click on the "Save" button below to save your changes! You also need to click "Save" after adding new orders to the queue.</b>
</p><p>You also have the option of letting the Village Manager demolish any buildings that are higher in level than the target levels in your template. The Village Manager will only do so if your Headquarters is at least level 15 and your village is on 100% loyalty.
</p><p>To add new buildings to the queue use the <i>Add order</i> section at the bottom of the page.
</p><p>The Village Manager will queue buildings in exactly the order shown on this page. This means if you add 20 levels of Barracks upgrades in one go, then the Village Manager will do all 20 levels in a row before moving on to the next building. If you were to add 2 Barracks levels, then 2 Smithy levels, then repeat 10 times then the Village Manager will upgrade both buildings gradually
</p>
<h2> <span class="mw-headline" id="Assigning_templates_to_and_managing_your_villages"> Assigning templates to and managing your villages </span></h2>
<p>You can assign templates to villages and manage general Village Manager operations from the <i>Manage villages</i> screen.
</p>
<h3> <span class="mw-headline" id="Assigning_or_removing_a_template_to_a_village"> Assigning or removing a template to a village </span></h3>
<p>To assign a template to one or more villages you first need to select them by ticking the check-boxes to the left of the village names.
</p><p>Then, making sure <i>Use template</i> is selected in the <i>Action</i> drop down box, choose a template for the adjacent list and click <i>Confirm</i>.
</p><p>You can confirm that the template was assigned by looking at the <i>Status</i> column for the village in question. It should now say <i>Active</i>.
</p><p>To remove a template from a village you can do the same as above but by selecting <i>Remove</i> from the drop down box.
</p><p>You can also assign a template to a village by going into the village's Headquarters, clicking on the <i>Village Manager</i> tab and using selecting a template from the list in the <i>Change template</i> section.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:602px;"><a href="/wiki/File:Am_vm_vm.png" class="image"><img alt="" src="/images/thumb/3/32/Am_vm_vm.png/600px-Am_vm_vm.png" width="600" height="111" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Am_vm_vm.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a></div>An example of the Village Manager where one village has been assigned to the Resources template and the Village Manager is currently running.</div></div></div></div>
<h3> <span class="mw-headline" id="Pausing_and_continuing_the_account_manager"> Pausing and continuing the account manager </span></h3>
<p>If you want to save your resources in a village then it is possible to pause the Village Manager without having to remove the template.
</p><p>You can do this in a similar fashion to adding a template to a village, just either select <i>Pause</i> or <i>Continue</i> from the drop down box.
</p><p>You can also directly click <i>Pause</i> or <i>Continue</i> in the status column for the village.
</p>
<h2> <span class="mw-headline" id="General_notes"> General notes </span></h2>
<p>The Village Manager will periodically check your building queue and queue new upgrades when possible. It can sometimes take a few minutes for the manager to start queuing buildings after you've assigned a template.
</p><p>The manager cannot bypass building, population or resource requirements.
</p><p>If a village's warehouse is not large enough for the next upgrade in the build order to be queued then it will attempt to queue a warehouse upgrade.
</p><p>Similarly, if the farm is too small it will attempt to queue a farm upgrade.
</p><p>The village manager allows you to process up to 50 building orders automatically in each village, after which it will pause and you must reactivate it.
</p>
<h1> <span class="mw-headline" id="Troop_Manager">Troop Manager</span></h1>
<p>The troop manager allows you to automate the recruiting of units, by choosing how many units you want to build in each village. When resources are available, the troop manager will automatically recruit units for you.
</p><p>You can apply troop numbers directly to villages, or you can create and save templates to keep for future use, and apply them to villages later.
</p>
<h2> <span class="mw-headline" id="Using_the_troop_manager_to_recruit_units">Using the troop manager to recruit units</span></h2>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:502px;"><a href="/wiki/File:Troop_manager.png" class="image"><img alt="Troop manager.png" src="/images/thumb/d/d4/Troop_manager.png/500px-Troop_manager.png" width="500" height="265" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Troop_manager.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a></div></div></div></div></div>
<p>In the "Manage villages" panel at the top of the troop manager screen, enter in the number of units you would like to be built in total for one village. You can also set a <a href="#Troop_manager">buffer</a> if you like, to reserve resources or population space. Once you are happy with your input, in the villages panel below check (tick) the villages you would like to apply this troop build to, then click save to start the recruitment process.
</p><p>If you have created templates (see below for how to do this), you can apply these to villages instead of inputting a new set of unit numbers each time. In the top panel (the "Manage villages" panel), choose the template you want to use from the dropdown list. Then, in the villages panel, check (tick) the villages you would like to apply a template to. Click the save button to apply your chosen template to those selected villages.
</p><p>It usually takes a few minutes for your troops to start being recruited if you have the resources and farm space available.
</p>
<h4> <span class="mw-headline" id="Buffer">Buffer</span></h4>
<div class="thumb tright"><div class="thumbinner" style="width:326px;"><a href="/wiki/File:Buffer.png" class="image"><img alt="Buffer.png" src="/images/5/5a/Buffer.png" width="324" height="30" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>You can choose to reserve population slots or resources so they will not be used by the troop manager. For example, if you set your population buffer to 100, then 100 population slots will always be kept free and the troop manager will stop recruiting new units when you only have 100 population slots left in your farm.
</p>
<h2> <span class="mw-headline" id="Creating_and_editing_your_own_templates">Creating and editing your own templates</span></h2>
<p>To edit templates or make new ones, click the <b>manage templates</b> link in your troop manager. This will bring you to the template editor screen.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:502px;"><a href="/wiki/File:Template_editor2.png" class="image"><img alt="Template editor2.png" src="/images/thumb/2/2b/Template_editor2.png/500px-Template_editor2.png" width="500" height="247" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Template_editor2.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a></div></div></div></div></div>
<h4> <span class="mw-headline" id="Creating_a_new_template">Creating a new template</span></h4>
<p>Enter in your desired final troop numbers into the units input boxes, and give it a name in the "template name" field. You can also set a <a href="#Troop_manager">buffer</a> value for this template. Once you have done this, click "create new template" to save the new template.
</p>
<h4> <span class="mw-headline" id="Editing_an_existing_template">Editing an existing template</span></h4>
<p>To edit an existing template, click the green edit icon beside the name of the template you want to edit in the templates panel at the bottom of the screen. This will insert the template information into the area above. Adjust the troop numbers and <a href="#Troop_manager">buffer</a> as desired, and then click "save".
</p>
<h4> <span class="mw-headline" id="Applying_templates_to_villages">Applying templates to villages</span></h4>
<p>Once you have created a template, you will need to apply it to a village to get it to start recruiting units. You can do this from the main Troop Manager screen.
</p>
<div class="center"><div class="thumb tnone"><div class="thumbinner" style="width:502px;"><a href="/wiki/File:Troop_manager.png" class="image"><img alt="Troop manager.png" src="/images/thumb/d/d4/Troop_manager.png/500px-Troop_manager.png" width="500" height="265" class="thumbimage" /></a>  <div class="thumbcaption"><div class="magnify"><a href="/wiki/File:Troop_manager.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a></div></div></div></div></div>
<p>In the top panel (the "Manage villages" panel), choose the template you want to use from the dropdown list. Then, in the villages panel, check (tick) the villages you would like to apply a template to. Click the save button to apply your chosen template to those selected villages.
</p>
<h4> <span class="mw-headline" id="Deleting_templates">Deleting templates</span></h4>
<p>To delete a template, check (or tick) the box beside the template name, and click "delete".
</p>
<h1> <span class="mw-headline" id="Market_Manager"> Market Manager </span></h1>
<p>The market manager allows you to set up automatic resource transfers between your villages that are sent at predefined times.
</p>
<h2> <span class="mw-headline" id="Creating_a_new_trading_route"> Creating a new trading route </span></h2>
<p>Please note that when you create a new trading route the sending village is your currently selected village.
</p><p>To create a new trading route, either enter the coordinates of the target village in the <i>Destination</i> section or use the <b>Favorites</b>, <b>Your own</b> or <b>History</b> helper links on the right.
</p><p>Next, input the number of resources that should be transferred in the <i>Resources</i> section.
</p><p>Lastly, you can choose when the resources should be sent. You can select any of the days of the week and you need to enter the time of day the transfer should be initiated.
</p><p>Resources will only be sent if the village has enough resources and enough merchants are available.
</p>
<h2> <span class="mw-headline" id="Viewing_and_deleting_a_trading_route"> Viewing and deleting a trading route </span></h2>
<p>Once you have created trading routes you can view a list of them at the bottom of the page. You can see the next scheduled sending time to be sure you've entered the correct days and time.
</p><p>It is not currently possible to edit a trading route.
</p><p>To delete routes either click on the <i>delete</i> link next to the route or tick the check-boxes next to the routes you wish to delete then click the <i>Delete</i> button below.
</p>
<h1> <span class="mw-headline" id="Farm_Assistant"> Farm Assistant </span></h1>
<p>The Farm Assistant allows you to easily send farming attacks to barbarian villages around you, either directly from the map or from recent attack reports in the Account Manager overview.
</p><p>You can create two templates to configure different combinations of troops to send on farming attacks. For simplicity, these are called <b>A</b> and <b>B</b>.
</p>
<h2> <span class="mw-headline" id="Creating_a_new_template_2"> Creating a new template </span></h2>
<p>To create a new template click on <i>New template</i> underneath the <i>Edit Templates</i> section. A new section should appear on the right side of the page.
</p><p>You can give your template a description to allow yourself to easily identify it in the future.
</p><p>Once you've entered the desired troop combinations click <i>Save</i> to add the new template.
</p>
<h2> <span class="mw-headline" id="Editing_or_deleting_a_template"> Editing or deleting a template </span></h2>
<p>If you need to change the description or troops inside of a template you can edit it by clicking on the template description under the <i>Edit Templates' section.</i>
</p><p>If you'd prefer to delete a template and start over from scratch you can click the red cross to the right of the template description.
</p>
<h2> <span class="mw-headline" id="Using_the_Farm_Assistant_from_the_map"> Using the Farm Assistant from the map </span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:175px;"><a href="/wiki/File:Am_fa_map.png" class="image"><img alt="Am fa map.png" src="/images/8/87/Am_fa_map.png" width="173" height="168" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>Once you've set up one or two templates you can now use the Farm Assistant on the map. Note that you must have the <i>Context menu</i> enabled.
</p><p>When clicking on a barbarian village you should now notice new icons labeled <b>A</b> and <b>B</b>. These correspond with the templates you created from within the Farm Assistant area. To send an attack simply click on the icon and the troops will be sent with no confirmation required.
</p><p>Note that this only works on barbarian villages. It is not possible to attack a player owned village without going to the rally point and confirming the attack.
</p>
<h2> <span class="mw-headline" id="Using_the_Farm_Assistant_from_the_Account_Manager_overview"> Using the Farm Assistant from the Account Manager overview </span></h2>
<div class="thumb tright"><div class="thumbinner" style="width:372px;"><a href="/wiki/File:Am_fa_ov.png" class="image"><img alt="Am fa ov.png" src="/images/6/6e/Am_fa_ov.png" width="370" height="132" class="thumbimage" /></a>  <div class="thumbcaption"></div></div></div>
<p>You can also use the Farm Assistant to send troops based on your recently received reports. You can do this from the <i>Most recent plunders</i> widget on the Overview.
</p><p>The widget will show a list of recently received reports where you have attacked a barbarian village and looted resources.
</p><p>Like the map, you can click on either <b>A</b> or <b>B</b> to send troops from one of your templates to the village.
</p><p>There is also a <b>C</b> icon, which has a special functionality and does not relate to any of your templates. Clicking on <b>C</b> will use your most recent scout report to attempt to calculate and send the right amount of troops to loot all of the village's resources. You will receive a popup with the exact amount of troops sent.
</p><p>You can only use the <b>C</b> icon if you have recently scouted the village.
</p>
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Account Manager

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The Account Manager is a paid extension to the premium account designed to help manage your villages when you have a larger account. As such, it is only available once you own 20 villages.

You can activate the Account Manager using your premium points. To do so, click on the Premium menu in-game and go to Account Manager.


Contents

  • <a href="#Overview">1 Overview</a>
    • <a href="#Most_Recent_plunders">1.1 Most Recent plunders</a>
    • <a href="#Village_overview">1.2 Village overview</a>
    • <a href="#Construction_templates">1.3 Construction templates</a>
    • <a href="#Warnings_and_recommendations">1.4 Warnings and recommendations</a>
  • <a href="#Notifications">2 Notifications</a>
    • <a href="#How_often_would_you_like_to_receive_notifications.3F">2.1 How often would you like to receive notifications?</a>
    • <a href="#How_should_the_attacks_be_grouped.3F">2.2 How should the attacks be grouped?</a>
  • <a href="#Village_Manager">3 Village Manager</a>
    • <a href="#Managing_templates">3.1 Managing templates</a>
      • <a href="#System_templates">3.1.1 System templates</a>
      • <a href="#Creating_your_own_template">3.1.2 Creating your own template</a>
      • <a href="#Viewing.2C_renaming_and_deleting_templates">3.1.3 Viewing, renaming and deleting templates</a>
      • <a href="#Editing_templates">3.1.4 Editing templates</a>
    • <a href="#Assigning_templates_to_and_managing_your_villages">3.2 Assigning templates to and managing your villages</a>
      • <a href="#Assigning_or_removing_a_template_to_a_village">3.2.1 Assigning or removing a template to a village</a>
      • <a href="#Pausing_and_continuing_the_account_manager">3.2.2 Pausing and continuing the account manager</a>
    • <a href="#General_notes">3.3 General notes</a>
  • <a href="#Troop_Manager">4 Troop Manager</a>
    • <a href="#Using_the_troop_manager_to_recruit_units">4.1 Using the troop manager to recruit units</a>
      • <a href="#Buffer">4.1.1 Buffer</a>
    • <a href="#Creating_and_editing_your_own_templates">4.2 Creating and editing your own templates</a>
      • <a href="#Creating_a_new_template">4.2.1 Creating a new template</a>
      • <a href="#Editing_an_existing_template">4.2.2 Editing an existing template</a>
      • <a href="#Applying_templates_to_villages">4.2.3 Applying templates to villages</a>
      • <a href="#Deleting_templates">4.2.4 Deleting templates</a>
  • <a href="#Market_Manager">5 Market Manager</a>
    • <a href="#Creating_a_new_trading_route">5.1 Creating a new trading route</a>
    • <a href="#Viewing_and_deleting_a_trading_route">5.2 Viewing and deleting a trading route</a>
  • <a href="#Farm_Assistant">6 Farm Assistant</a>
    • <a href="#Creating_a_new_template_2">6.1 Creating a new template</a>
    • <a href="#Editing_or_deleting_a_template">6.2 Editing or deleting a template</a>
    • <a href="#Using_the_Farm_Assistant_from_the_map">6.3 Using the Farm Assistant from the map</a>
    • <a href="#Using_the_Farm_Assistant_from_the_Account_Manager_overview">6.4 Using the Farm Assistant from the Account Manager overview</a>
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Overview

The Account Manager overview screen provides you with information about the status of your account manager and what it is currently doing. Each box contains information about a different part of your account manager, and you can click and drag them around the screen to put them into the order you prefer.

<img alt="Spanner icon.png" src="/images/1/11/Spanner_icon.png" width="24" height="24" />
Clicking the tool icon where it appears in the top left corner of one of these boxes will allow you to adjust the number of entries visible in the overview.

Most Recent plunders

<a href="/wiki/File:Overview_plunder.png" class="image"><img alt="Overview plunder.png" src="/images/a/ad/Overview_plunder.png" width="366" height="207" class="thumbimage" /></a>

This widget can be used alongside the <a href="#Farm_Assistant">Farm Assistant</a> to easily send farming attacks to recently plundered villages. It shows barbarian villages that you have recently attacked and looted resources from.

For more information on the A, B and C icons, please view the <a href="#Farm_Assistant">Farm Assistant help</a>.

Village overview

<a href="/wiki/File:Overview_village.png" class="image"><img alt="Overview village.png" src="/images/3/36/Overview_village.png" width="366" height="79" class="thumbimage" /></a>

In the village overview panel, coloured dots indicate the status of your troop manager, village manager and market manager. A green dot indicates that the manager is active on the village. A grey dot shows that no assignments are planned, and a yellow dot indicates that the village is being managed, but that the manager is currently paused.

Clicking a green or yellow dot will pause/restart the manager for a village, and clicking a grey dot will take you to the relevant account manager screen for that village.

Construction templates

<a href="/wiki/File:Overview_template.png" class="image"><img alt="Overview template.png" src="/images/a/a3/Overview_template.png" width="367" height="211" class="thumbimage" /></a>

The construction templates section gives an overview of all your <a href="#Village_Manager">Village Manager</a> templates.

You can view the number of villages assigned to each template, how many of those villages are paused and the number of building upgrades that have already been queued.

Warnings and recommendations

<a href="/wiki/File:Overview_warning.png" class="image"><img alt="Overview warning.png" src="/images/e/e0/Overview_warning.png" width="367" height="58" class="thumbimage" /></a>

If your farm is at full capacity or your warehouse is full, for example, you will be notified here.

Notifications

In the notifications screen, you can set up the account manager to send you an email when you have new incoming attacks. To activate attack notifications, tick the box that says "Activate attack notification". This will allow you to fine tune your choices.

<a href="/wiki/File:Attack_notifications.png" class="image"><img alt="Attack notifications.png" src="/images/f/fa/Attack_notifications.png" width="594" height="387" class="thumbimage" /></a>

The options are split into two sections.

How often would you like to receive notifications?

The first part of the form handles the conditions under which you would like to receive email notifications for attacks.

After every first new attack You will be notified when your incoming attack counter increases to 1, from 0.
After every (XX) new incoming attacks You will receive a notification every time this number (XX) of new attacks are sent at your villages.
Notify me every (XX) hour(s) You will receive only one notification per number (XX) of hours specified.
Only notify me if I'm not logged in If checked, you will only receive a notification if you are not currently logged in, or if your account is idle.

How should the attacks be grouped?

This part of the form handles what you would like to see displayed in your attack notifications.

Do not group attacks Attacks will be shown in order, with no grouping.
Group attacks by attacker Attacks will be displayed according to the name of the attacker.
Group attacks by target village Attacks will be grouped according to the village they are targeted at.
Only show (XX) attacks per group The notification will only include the chosen number (XX) of attacks from each group.

Village Manager

The Village Manager can be used to automate the queuing of buildings in your villages. You can customize the exact target building levels and the order in which buildings should be queued using the templates system.

Managing templates

By default when you open the Village Manager you will be shown the Manage Villages screen. To manage your templates please click on Manage templates.

System templates

The game provides three default templates for you to use. These cannot be edited or deleted.

The system templates are:

  • Resources - General well built village with the emphasis on getting resource buildings to level 30 first.
  • Defensive - For villages producing defensive troops.
  • Offensive - For villages producing offensive troops.

Creating your own template

You can create your own customized template if the three system templates do not suit your needs. To do so, fill in a template name under the Create template section and choose either to start from scratch by copying from an empty template or copy an existing template.

<a href="/wiki/File:Am_vm_ct.png" class="image"><img alt="Am vm ct.png" src="/images/e/e7/Am_vm_ct.png" width="555" height="74" class="thumbimage" /></a>

Viewing, renaming and deleting templates

Below the Create template section you will find a list of your existing templates. The building levels shown in the table are the target building levels for when the Village Manager has completely finished working on your village.

You can click the <img alt="Pencil" src="/images/d/d4/Rename.png" width="10" height="12" /> icon to rename a template or the <img alt="Cross" src="/images/8/8c/Delete.png" width="18" height="18" /> icon to delete. Note that system templates cannot be deleted or renamed.

To view or edit the order of a template click on its name.

<a href="/wiki/File:Am_vm_tl.png" class="image"><img alt="" src="/images/thumb/9/9c/Am_vm_tl.png/500px-Am_vm_tl.png" width="500" height="134" class="thumbimage" /></a>
<a href="/wiki/File:Am_vm_tl.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a>
The list of templates in the Village Manager

Editing templates

<a href="/wiki/File:Am_vm_bq.png" class="image"><img alt="" src="/images/6/69/Am_vm_bq.png" width="356" height="251" class="thumbimage" /></a>
The start of a building queue for an example template.

Just like on the previous page the Summary section will show the target levels for each building.

Below this, the Building queue shows the exact order the buildings will be upgraded.

The items in the Building queue list show the building to be upgraded, how many levels it should be upgraded, and the level the building will be after the upgrades have finished.

You can delete upgrades from the queue by clicking the <img alt="Cross" src="/images/8/8c/Delete.png" width="18" height="18" /> icon. If you wish to change the order of the queue you can click and drag on the <img alt="Sorting" src="/images/7/7f/Sorthandle.png" width="11" height="11" /> icon.

However, unlike other sections of the game your deleted/rearranged queues are not immediately saved. You need to click on the "Save" button below to save your changes! You also need to click "Save" after adding new orders to the queue.

You also have the option of letting the Village Manager demolish any buildings that are higher in level than the target levels in your template. The Village Manager will only do so if your Headquarters is at least level 15 and your village is on 100% loyalty.

To add new buildings to the queue use the Add order section at the bottom of the page.

The Village Manager will queue buildings in exactly the order shown on this page. This means if you add 20 levels of Barracks upgrades in one go, then the Village Manager will do all 20 levels in a row before moving on to the next building. If you were to add 2 Barracks levels, then 2 Smithy levels, then repeat 10 times then the Village Manager will upgrade both buildings gradually

Assigning templates to and managing your villages

You can assign templates to villages and manage general Village Manager operations from the Manage villages screen.

Assigning or removing a template to a village

To assign a template to one or more villages you first need to select them by ticking the check-boxes to the left of the village names.

Then, making sure Use template is selected in the Action drop down box, choose a template for the adjacent list and click Confirm.

You can confirm that the template was assigned by looking at the Status column for the village in question. It should now say Active.

To remove a template from a village you can do the same as above but by selecting Remove from the drop down box.

You can also assign a template to a village by going into the village's Headquarters, clicking on the Village Manager tab and using selecting a template from the list in the Change template section.

<a href="/wiki/File:Am_vm_vm.png" class="image"><img alt="" src="/images/thumb/3/32/Am_vm_vm.png/600px-Am_vm_vm.png" width="600" height="111" class="thumbimage" /></a>
<a href="/wiki/File:Am_vm_vm.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a>
An example of the Village Manager where one village has been assigned to the Resources template and the Village Manager is currently running.

Pausing and continuing the account manager

If you want to save your resources in a village then it is possible to pause the Village Manager without having to remove the template.

You can do this in a similar fashion to adding a template to a village, just either select Pause or Continue from the drop down box.

You can also directly click Pause or Continue in the status column for the village.

General notes

The Village Manager will periodically check your building queue and queue new upgrades when possible. It can sometimes take a few minutes for the manager to start queuing buildings after you've assigned a template.

The manager cannot bypass building, population or resource requirements.

If a village's warehouse is not large enough for the next upgrade in the build order to be queued then it will attempt to queue a warehouse upgrade.

Similarly, if the farm is too small it will attempt to queue a farm upgrade.

The village manager allows you to process up to 50 building orders automatically in each village, after which it will pause and you must reactivate it.

Troop Manager

The troop manager allows you to automate the recruiting of units, by choosing how many units you want to build in each village. When resources are available, the troop manager will automatically recruit units for you.

You can apply troop numbers directly to villages, or you can create and save templates to keep for future use, and apply them to villages later.

Using the troop manager to recruit units

<a href="/wiki/File:Troop_manager.png" class="image"><img alt="Troop manager.png" src="/images/thumb/d/d4/Troop_manager.png/500px-Troop_manager.png" width="500" height="265" class="thumbimage" /></a>
<a href="/wiki/File:Troop_manager.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a>

In the "Manage villages" panel at the top of the troop manager screen, enter in the number of units you would like to be built in total for one village. You can also set a <a href="#Troop_manager">buffer</a> if you like, to reserve resources or population space. Once you are happy with your input, in the villages panel below check (tick) the villages you would like to apply this troop build to, then click save to start the recruitment process.

If you have created templates (see below for how to do this), you can apply these to villages instead of inputting a new set of unit numbers each time. In the top panel (the "Manage villages" panel), choose the template you want to use from the dropdown list. Then, in the villages panel, check (tick) the villages you would like to apply a template to. Click the save button to apply your chosen template to those selected villages.

It usually takes a few minutes for your troops to start being recruited if you have the resources and farm space available.

Buffer

<a href="/wiki/File:Buffer.png" class="image"><img alt="Buffer.png" src="/images/5/5a/Buffer.png" width="324" height="30" class="thumbimage" /></a>

You can choose to reserve population slots or resources so they will not be used by the troop manager. For example, if you set your population buffer to 100, then 100 population slots will always be kept free and the troop manager will stop recruiting new units when you only have 100 population slots left in your farm.

Creating and editing your own templates

To edit templates or make new ones, click the manage templates link in your troop manager. This will bring you to the template editor screen.

<a href="/wiki/File:Template_editor2.png" class="image"><img alt="Template editor2.png" src="/images/thumb/2/2b/Template_editor2.png/500px-Template_editor2.png" width="500" height="247" class="thumbimage" /></a>
<a href="/wiki/File:Template_editor2.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a>

Creating a new template

Enter in your desired final troop numbers into the units input boxes, and give it a name in the "template name" field. You can also set a <a href="#Troop_manager">buffer</a> value for this template. Once you have done this, click "create new template" to save the new template.

Editing an existing template

To edit an existing template, click the green edit icon beside the name of the template you want to edit in the templates panel at the bottom of the screen. This will insert the template information into the area above. Adjust the troop numbers and <a href="#Troop_manager">buffer</a> as desired, and then click "save".

Applying templates to villages

Once you have created a template, you will need to apply it to a village to get it to start recruiting units. You can do this from the main Troop Manager screen.

<a href="/wiki/File:Troop_manager.png" class="image"><img alt="Troop manager.png" src="/images/thumb/d/d4/Troop_manager.png/500px-Troop_manager.png" width="500" height="265" class="thumbimage" /></a>
<a href="/wiki/File:Troop_manager.png" class="internal" title="Enlarge"><img src="/skins/common/images/magnify-clip.png" width="15" height="11" alt="" /></a>

In the top panel (the "Manage villages" panel), choose the template you want to use from the dropdown list. Then, in the villages panel, check (tick) the villages you would like to apply a template to. Click the save button to apply your chosen template to those selected villages.

Deleting templates

To delete a template, check (or tick) the box beside the template name, and click "delete".

Market Manager

The market manager allows you to set up automatic resource transfers between your villages that are sent at predefined times.

Creating a new trading route

Please note that when you create a new trading route the sending village is your currently selected village.

To create a new trading route, either enter the coordinates of the target village in the Destination section or use the Favorites, Your own or History helper links on the right.

Next, input the number of resources that should be transferred in the Resources section.

Lastly, you can choose when the resources should be sent. You can select any of the days of the week and you need to enter the time of day the transfer should be initiated.

Resources will only be sent if the village has enough resources and enough merchants are available.

Viewing and deleting a trading route

Once you have created trading routes you can view a list of them at the bottom of the page. You can see the next scheduled sending time to be sure you've entered the correct days and time.

It is not currently possible to edit a trading route.

To delete routes either click on the delete link next to the route or tick the check-boxes next to the routes you wish to delete then click the Delete button below.

Farm Assistant

The Farm Assistant allows you to easily send farming attacks to barbarian villages around you, either directly from the map or from recent attack reports in the Account Manager overview.

You can create two templates to configure different combinations of troops to send on farming attacks. For simplicity, these are called A and B.

Creating a new template

To create a new template click on New template underneath the Edit Templates section. A new section should appear on the right side of the page.

You can give your template a description to allow yourself to easily identify it in the future.

Once you've entered the desired troop combinations click Save to add the new template.

Editing or deleting a template

If you need to change the description or troops inside of a template you can edit it by clicking on the template description under the Edit Templates' section.

If you'd prefer to delete a template and start over from scratch you can click the red cross to the right of the template description.

Using the Farm Assistant from the map

<a href="/wiki/File:Am_fa_map.png" class="image"><img alt="Am fa map.png" src="/images/8/87/Am_fa_map.png" width="173" height="168" class="thumbimage" /></a>

Once you've set up one or two templates you can now use the Farm Assistant on the map. Note that you must have the Context menu enabled.

When clicking on a barbarian village you should now notice new icons labeled A and B. These correspond with the templates you created from within the Farm Assistant area. To send an attack simply click on the icon and the troops will be sent with no confirmation required.

Note that this only works on barbarian villages. It is not possible to attack a player owned village without going to the rally point and confirming the attack.

Using the Farm Assistant from the Account Manager overview

<a href="/wiki/File:Am_fa_ov.png" class="image"><img alt="Am fa ov.png" src="/images/6/6e/Am_fa_ov.png" width="370" height="132" class="thumbimage" /></a>

You can also use the Farm Assistant to send troops based on your recently received reports. You can do this from the Most recent plunders widget on the Overview.

The widget will show a list of recently received reports where you have attacked a barbarian village and looted resources.

Like the map, you can click on either A or B to send troops from one of your templates to the village.

There is also a C icon, which has a special functionality and does not relate to any of your templates. Clicking on C will use your most recent scout report to attempt to calculate and send the right amount of troops to loot all of the village's resources. You will receive a popup with the exact amount of troops sent.

You can only use the C icon if you have recently scouted the village.

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// Foldable language menu

var languageMenuIsVisible = false; var languageMenuCurrentHeight = 0; var languageMenuMaximumHeight = 650; var languageMenuAnimationSpeed = 30; var languageMenuListElement = document.getElementById("languageMenuList"); var languageMenuShowAnimIsAllowed = false; var languageMenuHideAnimIsAllowed = false; function toggleLanguageMenu() { if( languageMenuIsVisible ) { languageMenuIsVisible = false; languageMenuShowAnimIsAllowed = false; languageMenuHideAnimIsAllowed = true; hideLanguageMenu(); } else { languageMenuListElement.style.display = "block"; languageMenuIsVisible = true; languageMenuShowAnimIsAllowed = true; languageMenuHideAnimIsAllowed = false; showLanguageMenu(); } } function showLanguageMenu() { if ( languageMenuCurrentHeight < languageMenuMaximumHeight && languageMenuShowAnimIsAllowed ) { languageMenuCurrentHeight += languageMenuAnimationSpeed; languageMenuListElement.style.maxHeight = languageMenuCurrentHeight + "px"; window.setTimeout( "showLanguageMenu()", 20 ); } else if ( languageMenuCurrentHeight >= languageMenuMaximumHeight && languageMenuShowAnimIsAllowed ) languageMenuListElement.style.maxHeight = "none"; } function hideLanguageMenu() { if ( languageMenuCurrentHeight > languageMenuAnimationSpeed && languageMenuHideAnimIsAllowed ) { languageMenuCurrentHeight -= languageMenuAnimationSpeed; languageMenuListElement.style.maxHeight = languageMenuCurrentHeight + "px"; window.setTimeout( "hideLanguageMenu()", 20 ); } else if ( languageMenuCurrentHeight <= languageMenuAnimationSpeed && languageMenuHideAnimIsAllowed ) languageMenuListElement.style.display = "none"; }

// Correct position of search input elements for Opera if direction is RTL jQuery(function() { if (window.opera) { if ( "ltr" == "rtl" ) { jQuery( '#searchInput' ).css('position', 'relative').css('left', '4px'); jQuery( '#mw-searchButton' ).css('position', 'relative').css('left', '2px'); jQuery( '#searchGoButton' ).css('position', 'relative').css('left', '2px'); } } });

</script>

</body></html>